Change Log
All notable changes to this project will be documented in this file.
The format is based on Keep a Changelog and this project adheres to Semantic Versioning.
[1.0.0] - 2021-4-27
N/A
Added
- AI in floor 1
- End resulting cutscene from choice
[0.6.1] - 2021-4-20
N/A
Added
- Credits main menu
- Last second cutscenes
- Dr Marks sound lines
- No journal during cutscenes
Changed
- Tweak tool tips
- Fixed gravity
[0.6.0] - 2021-4-13
N/A
Added
- Small tweaks
- Start menu sound
- Fix many model locatoins and coliders
- Add keycard in floor 1 to final door
Changed
- Journal Floor 1 fix
- Floor 3 pools tweaked
[0.5.4] - 2021-4-6
N/A
Added
- Many sounds in every floor
- Journal objectives floor 3
- Journal collectable readables
- Damage from falling and monster
- Linked the monster animation and behavior via manager script
- Floor 3 cutscenes without decision functionality yet
[0.5.3] - 2021-3-30
N/A
Added
- Ambience in 1st and 3rd floor
- Specific sounds like water drain and electricity
- Triggers for sounds
- Journal click sound and collectable sounds
- Breaker and broken door functionality on floor 3
- Damage and Death UI
[0.5.2] - 2021-3-23
Post spring break
Added
- CS Sound in lobby rain, thunder, ambience
[0.5.1] - 2021-3-9
N/A
Added
- More sound on floor 1
- Floor 3 objective item funcitonality
Changed
- Updated sound list
[0.5.0] - 2021-3-2
N/A
Added
- Sound in first floor from spreadsheet
- Footsteps
- Ambience
- Sound for journal objectives (for better indication)
- Floor 3 placeholder objects (while waiting for real assets)
[0.4.4] - 2021-2-22
N/A
Added
- Placeholders to implement objective functionality
- Floor 1 door logic
- Floor 2 vent logic
- Floor 2 triggers for journal objectives
- Main menu art and functionality
- Rat AI began
Changed
- Monster AI better search
[0.4.3] - 2021-2-16
N/A
Added
- Floor 1 interactables (placeholder items as we dont have them yet)
- Floor 1 doors
- Triggers for floor 1 objectives in journal
Changed
- Update floor 1 models
- Fixed textures and materials
[0.4.2] - 2021-2-9
N/A
Added
- Another hallway
- Journal menu book marks for navigation
Changed
- Fixed textures and materials
[0.4.1] - 2021-2-2
N/A
Added
- Added bodies to the death pit
- Outside environment (trees and lights)
Changed
- Perfromance boost (not rendering things behind camera)
- Pause menu changed into style of a journal
[0.4.0] - 2021-1-26
N/A
Added
- Bodies to death pit
- Barriers in vent
- Vent tooltips
- Player properties while inside
- Lobby post processing
- Fixed flashlight bugs
- third floor blood
Changed
- Lobby Textures, Lights
- Graphics options to support more light sources
- geometry for maintenance hall
[0.3.2] - 2021-12-8
N/A
Added
- Maintenence hall UV mapping and texturing
- Maintenence hall doors, lockers and cot
- AI Line of side obstruction
- Monster attack cooldown
- UI element attachment
- Journal menu first iteration
- Lobby to floor 1 hallway
Changed
- DNA Structure new model and animation
- Fixed interactables bug (targeting player model)
- Brighter flashlight
[0.3.2] - 2021-12-1
N/A
Added
- Vent support for camera, headbob script, general design
- Pipes in maintenance hall
- Floor 2 models placed
Changed
- AI updated
- Maintenance hall textures and model
[0.3.1] - 2021-11-17
N/A
Added
- Falling dna structure
- Experiment rig
- Lobby textures, light
- Floor 1 textures, spaces
Changed
- Generator area
- AI improved
[0.3.0] - 2021-11-10
N/A
Added
- Cone of detection in front of monster
- Damage to monster attacks
- Interact with player health
- 3 hit health
- Player death
- Generator area
[0.2.15] - 2021-11-3
N/A
Added
- dummy lobby/maintenance halls
- Flashlight/AI to scene
Changed
- Cleaned up scripts
- Moved locations of interactables around for demo
[0.2.14] - 2021-11-2
N/A
Changed
- The office cubicles, added more clutter
[0.2.13] - 2021-11-1
N/A
Added
- Added Monster AI folder in scripts
- Added MonsterManager to handle state switching and store info about the monster
- Defined State class
- Created Idle, Chase, and Attack states for monster
- Added Monster prefab
[0.2.12] - 2021-10-31
N/A
Added
- Interact.cs to have ui text fade in and out animation
- PauseMenu.cs Fade in animation when clicking play
- MainMenu.cs Fade out animation when clicking play
Removed
- Interact.cs removed obsolete functions
[0.2.11] - 2021-10-31
N/A
Added
- Additional generator functionality - lights turn on when it’s assembled
- Hiding functionality - created prefabs for desk, cot, locker
- Keybinding menu
- Mouse sensitivity slider
[0.2.10] - 2021-10-21
N/A
Added
- Modular journal system
Changed
- Renamed main to lobby
- Fixed bugs in lobby
- Fixed bug in pause menu where devUI doesn’t show up init if it’s checked
- Cleaned up interact script
[0.2.9] - 2021-10-19
N/A
Added
- Added new scene with first floor
- Added 3D office assets and started implementing them into the scene
[0.2.8] - 2021-10-14
N/A
Added
- Generator prefab
- Generator parts prefabs
- Functionality to attach parts to and start generator
[0.2.7] - 2021-10-12
N/A
Added
- Emissive material made and figured out lightmaping
[0.2.6] - 2021-10-12
N/A
Added
- Journal Pickup outline
- Journal screens
- Journal Menu functionality
[0.2.5] - 2021-10-12
N/A
Added
- New maya layout to lobby scene
- Headbobbing
- Dummy room with radio playing eerie static
- More atmospheric sounds
- Dim light to demo room
- Jumpscare via animation controller
Changed
- Fog to black (makes the scene look much darker)
- Lobby to better reflect final product
[0.2.4] - 2021-10-10
N/A
Added
- Flickering Flashlight on player
- Press “X” to toggle flashlight
[0.2.3] - 2021-10-5
N/A
Added
- dev ui functionality added
- deleted master scene and created lobby scene
[0.2.2] - 2021-10-5
N/A
Added
- Animation for door interactions
- One way doors
Changed
- Moved Left Planter and Right Planter to Environment in hierarchy
- Fixed door tooltips
[0.2.1] - 2021-9-28
N/A
Added
- Added Main Menu Scene
- Added functionality main menu button
- Added Functional quit button
- Added place holder options screen
[0.1.16] - 2021-9-28
N/A
Added
- Functionality to unlock, open, and close door
- Planters and door added to master scene
[0.1.15] - 2021-9-27
N/A
Added
- First floor maya render inside asset folder
- Made it a prefab
[0.1.14] - 2021-9-26
N/A
Added
- New incomplete lobby sketch (practice in probuilder)
Changed
- Default probuilder material to gridbox texture
[0.1.13] - 2021-9-24
N/A
Added
- Readables Screen
- Future functionality for changing to main menu
Changed
- added functionality to pause menu buttons
- Resume button now resumes game
- Allowed mouse to be used in the pause menu
[0.1.12] - 2021-9-24
N/A
Added
- Footsteps.cs
- Raycast for detecting material the player is on
- Section in Interact script for ignore-tags (these are for the materials the player walks on)
- Lab floor footprint sound effect
- Lab slush footprint sound effect
- New master-Jonathan scene
Changed
- Player Controller to run footprints script
- Overhauled the AudioManager script
- Changed Sound script to match AudioManager
[0.1.11] - 2021-9-23
N/A
Added
- Planter model prefab in models folder
[0.1.10] - 2021-9-23
N/A
Added
- pillars in the scene
Changed
- Location of fps counter in hiarchy
[0.1.9] - 2021-9-23
N/A
Added
- New master scene where we will be working in now
Changed
- Locations of scripts created in old example directory
[0.1.8] - 2021-9-21
N/A
Added
- AudioManager
Changed
- Changed player start position
- added some assets to ground layer
- Moved audio trigger position
[0.1.7] - 2021-9-21
N/A
Added
- Simple Pause Menu that can be activated with escape key
[0.1.6] - 2021-9-19
N/A
Added
- Avg, Min, Max, FPS Counter Script
- Avg, Min, Max, FPS Counter Objects
Changed
- Changed player start position
[0.1.5] - 2021-9-19
N/A
Added
- Simple Chase AI
[0.1.4] - 2021-9-19
N/A
Added
- Mezzanine, Columns, and Railings
[0.1.3] - 2021-9-17
N/A
Added
- SoundTrigger Collider
- SoundTrigger Script
- Added two sound files (cell phone ring, mario coin)
Changed
- Edit, Project Settings, Doppler Factor set to 0
[0.1.2] - 2021-9-17
N/A
Added
- TMPro and ProBuilder
- Basic model of key using ProBuilder
- Auto-Save Script (located inside new Editor folder)
- Modular class system for handling new objects in the world, and adding functionality to each
- Alert message to notify player of item pickup
- Debug Backpack Array to show items in player’s backpack (not for release)
- Raycast that scans for tagged objects
- Item tooltips when hovering over them up to certain distance
- Item pickup + destroy functionality
[0.1.1] - 2021-9-14
N/A
Added
- Player Model Created a very simple placeholder player model for reference.
- Player Controller Added a player controller so the player model is playable.
- Added all environment objects to a new “ground” layer.
- Created “Player” layer.
Changed
- Main Camera to Player Camera: There is no longer a main camera.
[0.1.0] (https://github.com/cseseniordesign/project-046/pull/19) - 2021-9-12
N/A
Added
- Added unity base project. Added unity base project.
[0.0.1] (https://github.com/cseseniordesign/project-046/pull/2) - 2021-9-7
N/A
Added
- Added Change Log Added Change Log.